This is a personal blog. The opinions expressed here represent my own and not those of any of my employers or customers.

Except if stated otherwise, all the code shared is reusable under a MIT/X11 licence. If a picture is missing a copyright notice, it's probably because I'm owning it.

Thursday, March 28, 2013

Producing Better Bindings: Completeness

Note: like the previous post, this one is a follow-up on a series written by someone else. We're all building on top of giant's shoulders. My giant today is S├ębastien Pouliot from Xamarin. Read his series Producing Better Bindings.

Second Note: if you're reading this from a news aggregator, you might miss the embedded gists. Read the original there.

I'm lately enjoying writing bindings for Xamarin.iOS and Xamarin.Mac, a lot for the fun, very little for profit. The biggest project by far was creating a managed bindings for cocos2d (v2). This library is huge (~2500 public methods), and the API is far from being fixed in stone. The library is so big that at some point I just gave up, until Miguel resumed the effort during end-of-year break.

Thursday, March 14, 2013

Await in the Land of iOS - Collisions in Chipmunk

Note: this blog post follows the ones of Frank Krueger about the alpha release of mono 3.x for Xamarin.iOS bringing .NET 4.5 features to the mobile world: Drag-n-drop and Scripting Users. Read that first, it's worth it.

The old way!

If you're using the Chipmunk bindings, the correct way to handle collisions between shapes is to register 4 (FOUR!) handlers for the different steps: begin, preSolve, postSolve and separate. Your collision handling logic is then spread in 4 different functions. All of that for the same collision.

Friday, March 1, 2013

Working around the reverse callback limitation on Xamarin.iOS

There's one annoying technical limitation of Xamarin.iOS if you have to pass a C# delegate instance to unmanaged code. It's not new, and it's well documented.

But still, having to flag the callback with an attribute and no instance method makes an API hard to use if you don't care that much about the internals of the library you're consuming.

I'm currently polishing the Chipmunk binding for Xamarin.iOS, and the cpSpace has some functions taking callbacks, like cpSpaceEachBody or cpSpaceAddPostStepCallback.